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AAAAAGH ACES AGAIN Tables 2/2/2: You may not meld, discard or canasta aces unless you can make a red canasta in Aces
straight from your hand. If you do canasta a red in Aces then you win the game. You may pick up the pile.
ACES CUT
Tables 2/2/1: Aces must be in your initial meld. They can be melded with other cards or when you pick up the pile. After that
you may go out whenever you want. One canasta to go out. You may pick up the pile.
ACES NO OUT Tables 2/2/2: Aces
must be in your initial meld. They can be melded with other cards or when you pick up the pile. You can not go out and you
must play all the cards on the deck.
ACES NTC Tables 2/2/1: Aces must be in your initial meld. They can be melded
with other cards. After that you may go out whenever you want. One canasta to go out. You cannot pick up the pile.
ACES
NPU REG Tables 2/2/2: Aces must be in your initial meld. They can be melded with other cards. You can go out anytime you want.
You cannot pick up the pile.
ACES REGULAR Tables 2/2/2: Aces must be in your initial meld. They can be melded with
other cards or when you pick up the pile. You can go out anytime you want.
ANGELS DIAMONDS (2/2/2) NTC In this game you may only meld 4's 5's 7's 10's Q's and K's. All other cards
are discard only. You may not make any canasta's until your melds are complete. You may meld in any order. Once you have all
your melds you may canasta and go out.
BACHELOR PARTY Tables 2/2/2: Like the name implies, this game requires something
of a manly meld. So it takes Jacks and Kings being melded to be able to go out. You can make canastas at any time, you just
need jacks and kings melded to be able to go out. You may pick up the pile.
BACHELOR PARTY NTC Tables 2/2/1: Like the name implies, this game requires something of a manly meld (Jacks
and Kings) You can make canastas at any time, you just need jacks and kings melded to be able to go out. One canasta to go
out. You cannot pick up the pile.
BASEBALL Tables 2/2/2: You must have 5, 7, 10, Q (diamond shape) before you can
make any canastas. MUST HAVE 3 CANASTAS (strikes) no more no less to go out. You may not make more than 3 canastas whether
going out or not. You may pick up the pile.
BEAT THAT Tables 2/2/2: If your opponent canastas 4s, you can only canasta
5s or higher. Melding anything is fine, you can both have the same cards melded, but each canastas must be at least ONE BETTER
than the last one. When Aces have been put to a canasta no more canastas can be made by either player. You may pick up the
pile.
BEAT THAT NTC Tables 2/2/1: If your opponent canastas 4s, you can only canasta 5s or higher. Melding anything
is fine, you can both have the same cards melded, but each canastas must be at least ONE BETTER than the last one. When Aces
have been put to a canasta no more canastas can be made by either player. One canasta to go out. You cannot pick up pile.
BETWEEN THE SHEETS 2/2/1 NPU Only cards you are allowed to meld is 4s 5s 8s 9s Queens and Kings...Once
you have them all melded, you may canasta and go out.
BLACK JACK Tables 2/2/2: In this game your canastas must equal
21. Example: If you have a canasta with Aces and Kings, that equals 21. You could also have a canasta in 7s, 4s and Jacks,
that equals 21. An ace is worth 11 or 1. Face cards(J Q K) are worth 10. You may make canastas that are less than 21, but
you cannot go out unless they equal 21 exactly. If your canastas go over 21, you lose. You may pick up the pile.
BLACK
JACK NTC Tables 2/2/2: In this game your canastas must equal 21. Example: If you have a canasta with Aces and Kings, that
equals 21. You could also have a canasta in 7s, 4s and Jacks, that equals 21. An ace is worth 11 or 1. Face cards(J Q K) are
worth 10. You may make canastas that are less than 21, but you cannot go out unless they equal 21 exactly. If your canastas
go over 21, you lose. You cannot pick up the pile.
BOOKENDS Tables 2/2/2: You must have 4s and Aces in your initial
meld. You can meld other cards with them. You can pick up the pile.
BOOKENDS NTC Tables 2/2/1: You must have
4s and Aces in your initial meld. You can meld other cards with them. You can freeze the pile. You cannot pick up the pile.
BOW TIE NPU 2/2/2 In this game you may only meld 4's 5's 6's 9's Q's K's and A's. All other cards are
discard only. You may not make any canasta's until your melds are complete. You may meld in any order. Once you have all your
melds you may canasta and go out.
BUSCH 97 Table 2/2/2: Must have 7s and 9s melded before you can go out. You can make
canastas but you just cannot go out unless you have 7s and 9s melded. You may pick up the pile.
BUSCH 97 NTC
Table 2/2/1: Must have 7s and 9s melded before you can go out. You can make canastas but you just cannot go out unless you
have 7s and 9s melded. Once canasta to go out. You cannot pick up the pile.
CABIN FEVER NTC Tables 2/2/2: All face
cards (J, Q, K) must stay in the CABIN (your hand) until you can go out. They may be melded and or canastad as you go out
only. If you meld or canasta face cards and are not able to go out you will be DQd. You may discard face cards. You cannot
pick up the pile
CANASTA HAPPY TRAIL NTC Tables 2/2/ 2: You may meld and canasta anything you want but before going
out you must have 7s, 8s, 9s and 10s melded to the table along with one canasta in one of them. You cannot pick up the pile.
CARD UP Tables 2/2/1: In this game, each round is decided by the first upturned card in the pile (the card that is
turned up automatically at the beginning of each hand). If the card is red, you need 1 canasta to go out. If the card is black,
you need 3 canastas to go out. (you are allowed to make more canastas). Please tell the card color of each hand at table to
avoid confusion. You may pick up the pile.
CAUGHT IN THE MIDDLE NTC Tables 2/2/1: You can only meld and canasta
7, 8, 9, 10s and wilds. All other cards are discards only. You can never meld or canasta 3, 4, 5, 6, J, Q, K, or Aces. One
canasta to go out. You cannot pick up or freeze the pile.
COLT 45 Tables 2/2/2: You must have 4s and 5s melded on
the table before making any canastas. You must canasta either the 4s or the 5s first before making any other canastas. If
you make red canastas in both 4s and 5s (does not have to be in order) you win automatically, and game is canceled. You may
pick up the pile.
COLT 45 NTC Table 2/2/1: You must have 4s & 5s melded on the table before making any canastas.
You must canasta either the 4s or the 5s first before making any other canastas. If you make red canastas in both 4s &
5s (does not have to be in order) you win automatically, and game is canceled. One canasta to go out. You cannot pick up but
you can freeze the pile.
COME HOME 8s Tables 2/2/2: You must include 8s in your first meld each hand. 8s may also
go straight to a canasta. If you make a red canasta in 8s, you automatically win and game is cancelled. You may pick up the
pile.
COME HOME 8s NTC Tables 2/2/1: You must include 8s in your first meld each hand. 8s may also go straight
to a canasta. If you make a red canasta in 8s, you automatically win and game is cancelled. One. Canasta to go out. You cannot
pick up the pile.
COUNTRYS 57 CHEVY TABLES 2/2/2 YOU MUST HAVE 5S AND 7S MELDED BEFORE YOU MAKE ANY CANASTAS...2 canastas to
got out...You CANNOT pick up the pile.
CRAZY 3S Tables 2/2/1: You cannot go out until all the Red 3s are on the table. You must have a canasta for every
red 3 you get. This game is played as cut so if you do not have any red 3s you still need 1 canasta to go out. You may pick
up the pile.
CROSSWALK NTC Tables 2/2/2: You may only meld 5s 7s 8s 9s 10s and K in this game. All other cards are
discards only. Once you have all your Cross cards melded you may canasta and go out. No picking up the pile.
CUT Tables 2/2/1: You need one canasta to go out. You may pick up the pile.
DEAD MANS HAND TABLES 2/2/2 You
have to have EITHER Aces OR 8s in your initial meld. You CAN NOT pick up the pile until AFTER you have either Aces or 8s melded
to the board. Then you have to have BOTH aces and 8s melded to the board before you may make any canastas. If you make a canasta
before you have Aces and 8s melded it is a DQ. A RED canasta in either aces or 8s is an automatic WIN.
DOWN IN THE
VALLEY NPU Tables 2/2/2: You can only meld and/or canasta ACES 3s, 4s, 5s, 6s, 7s and wilds. All other cards are discards
only. You can never meld 8s, 9s, 10s ,J, Q, K. You cannot freeze the pile or pick up the pile.
DR PEPPER Tables 2/2/2:
Your initial meld each hand MUST be made with 2 and 4 and 10 ONLY. You may use any combination you choose but all three must
be melded in initial meld, and cannot go straight to canasta. You must wait until your next turn to meld any additional cards
other than 2 and 4 and 10. You may pick up the pile.
DR PEPPER NPU CUT Tables 2/2/1: Your initial meld each hand MUST
be made with 2 and 4 and 10 ONLY. You may use any combination you choose but all three must be melded in initial meld, and
cannot go straight to canasta. You must wait until your next turn to meld any additional cards other than 2 and 4 and 10.
You cannot pick up the pile.
FACELESS Tables 2/2/2: You cannot meld or canasta the jacks, queens or kings. You cannot
pick up the pile.
FACELESS NTC Tables 2/2/1: You cannot meld Jacks Queens or Kings. You may NOT pick up the pile. 1 Canasta to go out.
FALLING
DOWN NPU Table 2/2/2: The first hand your initial meld must include Aces; 2nd hand Kings; 3rd hand Queens, etc. You cannot
pick up the pile.
FIVE AND DIME Tables 2/2/2: You can meld at any time, but you cannot make any canastas until you
have 5s and 10s melded to the table. If your 5s and 10s hit at the same time as a canasta goes up, you will be DQd. No canastas
of 5s and 10s straight from your hand, they must be visible on the table. You may pick up the pile.
FIVE AND DIME
NPU CUT Tables 2/2/1: You can meld at any time, but you cannot make any canastas until you have 5s and 10s melded to the table.
If your 5s and 10s hit at the same time as a canasta goes up, you will be DQd. No canastas of 5s and 10s straight from your
hand, they must be visible on the table. One canasta to go out. You cannot pick up the pile.
FOLLOW THE LEADER NPU
Tables 2/2/2: Your initial meld must exactly match whatever your opponent melds first. Example: Opponent melds Kings in first
meld, you must also meld Kings in your first meld. If opponent melds Kings and 6s, then you must also meld Kings and 6s. Please
type your first meld in room. You cannot pick up the pile.
GENTLEMEN FIRST Tables 2/2/2: Kings are required in your
initial meld each hand. You may use wilds in your meld and you may meld other cards in the same turn, but you must meld Kings
in your first meld every hand. You may pick up the pile.
GENTLEMEN FIRST NPU CUT Tables 2/2/1: Kings are required
to be in your initial meld each hand. You may use wilds in your meld and you may meld other cards in the same turn, but you
must meld Kings in your first meld every hand. One canasta to go out. You cannot pick up the pile.
GET OVER IT Tables
2/2/2: Game is regular but as soon as all red 3s are out, no one allowed to go out, meld, pick up the pile or make anymore
canastas. You may still discard wilds. If a red 3 is in pile it is considered out.
GORDON CUTTY (Table 2/2/1)*PU*
Must have "2"s and "4"'s melded before you go out. You do not have to meld them together & you can make as many nastas
as you want, you just can't go out unless you have 2's melded with 4's.
HAND OVER FIST NPU Tables 2/2/2: 1st hand
- 4s must be in the initial meld. 2nd hand - 5s must be in the initial meld. 3rd hand - 6s must be in the initial meld and
so on. You cannot pick up the pile.
HEINZ 57 Tables 2/2/2: You must have both 5's and 7's in your initial meld each
hand. You can use wilds and other cards, but both 5's and 7's must be in the initial meld. You may pick up the pile.
HEINZ
57 NPU CUT Tables 2/2/1: You must have both 5's and 7's in your initial meld each hand. You can use wilds and other cards,
but both 5's and 7's must be in the initial meld. Do not pick up the pile.
HEXAGONAL MIDS NPU Tables 2/2/2: You can
only meld the 4, 5, 7, 10, Q, K and Wilds. All other cards are for discards only. All cards (4, 5, 7, 10, Q, and K) must be
melded before making any canastas. You can however meld in any order. You can freeze the pile but you cannot pick up the pile.
HIGH IN THE SKY Tables 2/2/1: You cannot meld or canasta the 3, 4, 5, 6 or 7. You can not freeze the pile. You
cannot pick up the pile.
JACKS OR BETTER Tables 2/2/2: Your initial meld of each hand has to be jacks or better (J,
Q, K, A). You can meld wilds with your cards but you must wait until your next turn to meld cards other than J, Q, K or A.
You can only go out when you have a canasta with J, Q, K or A. You may pick up the pile.
JACKS OR BETTER NPU CUT Tables
2/2/1: Your initial meld of each hand has to be jack or better meaning you must meld jacks, queens, kings or aces. You can
meld wilds with your cards but you have to wait until your next turn to meld other cards than J, Q, K, or A. You can only
go out when you have a canasta with J, Q, K, or A. One canasta to go out. You cannot pick up the pile.
JACKSON 5 (Tables2/2/1)
NO PU You must have Jacks and 5s in your initial meld. After you have your initial meld down, you may canasta and go out.
(IF YOU GET A RED CANASTA IN J OR 5s IT IS AN AUTO WIN.
JACK THE JOKER NPU Tables 2/2/2: You must meld jacks with
a joker. They have to hit table first and can be melded with other cards. You may not canasta the jacks straight from your
hand. They must be visible with a joker on the table first. You cannot pick up the pile.
JUMPING JACK FLASH Tables
2/2/2: Regular game of canasta. If anyone makes a red canasta of jacks then they win game. You may pick up the pile.
JUMPING
JACK FLASH NPU CUT Tables 2/2/1: Regular game but the catch is if anyone makes a red canasta of jacks then they win game.
One canasta to go out. You cannot pick up the pile.
K9 NPU Table 2/2/2: You must have canastas in Kings first, then
Nines, then you may go out. No other canastas are allowed. You cannot pick up the pile.
KICKAZZ JOHNSON 48 2/2/2 NPU Must have 4s and 8s in initial meld. Must have one of those
canasta'd before going out. You need 2 canastas to go out.
KODY'S 8 BALL(Table 2/2/2) NTC You may meld anything in your initial meld, but you can NOT make any canastas
until you have melded all 4 corners (4's,6's,J's and A's). If you get a RED CANASTA in "8s" (sinking the 8 ball) it is an
automatic win, but you may only do this after getting your 4 corners down.
LADIES FIRST Tables 2/2/2: Queens are required in your initial meld each hand. You may use wilds in your meld
and you may meld other cards in the same turn.You may pick up the pile.
LADIES FIRST CUT Tables 2/2/1: Queens are
required in your initial meld each hand. You may use wilds in your meld and you may meld other cards in the same turn. One
canasta to go out. You may pick up the pile.
LIGHTS ON Tables 2/2/2: In this game you only can make red canastas.
No black canastas allowed. If you make a black canasta you are DQd. You may pick up the pile.
LIGHTS ON NPU CUT Tables
2/2/1: In this game you only can make red canastas. No black canastas allowed. If you make a black canasta you are DQd. Rest
is regular. You cannot pick up the pile.
LIGHTS OUT Tables 2/2/2: In this game only black canastas can be made. If
you make a red canasta, you are DQd. You may pick up the pile.
LIGHTS OUT NPU CUT Tables 2/2/1: In this game only black canastas can be made. If you make a red canasta, you are
DQ'ed. You cannot pick up the pile.
LUCKY 7S Tables 2/2/2: 7s must be part of your initial meld. They can be melded
with other cards or when you pick up the pile. The player who melds 7s first is the only player allowed to go out. The other
player must also meld 7s on the table first but is not allowed to go out. The player who melds 7s first will say...lucky me
or LM.If they dont, and the hand continues,they will be DQ'd. You may pick up the pile.
LUCKY 7S NPU CUT Table:2/2/1~
7s have to hit the table first. They can be melded with other cards. The person who meld 7s first is allowed to go out. The
other person must also meld 7s on the table first but is NOT allowed to go out. (the person who melds 7s first will say...lucky
me..LM...IF THEY DONT AND THE HAND CONTINUES THEY WILL BE DQ'D). You cannot pick up the pile.
MELTDOWN Table 2/2/1 NPU Melding in this game is from Aces down to 4s. First meld must be
Aces. Second meld must be kings. Third meld must be queen's etc. You can go out at any time.
MIDDLE GROUND NPU Tables
2/2/2: You can only meld and canasta 4, 5, 8, 9, Q, K. All other cards are discards only. You can never meld or canasta 3,
7, J, 6, 10 or Ace. You cannot pick up the pile.
MOTEL Tables 2/2/2: In the first hand you must have 6s in your initial
meld. In the second hand you must have 8s in your initial meld. 3rd hand you must have BOTH 6s and 8s in your initial meld.
You can meld other cards at the same time. 4th hand starts over with 6s. You may pick up the pile.
MOTEL NTC
Tables 2/2/1: In the first hand you must have 6s in your initial meld. In the second hand you must have 8s. 3rd hand you must
have BOTH 6s and 8s. You can meld other cards at the same time. 4th hand starts over with 6s. One canasta to go out. You cannot
pick up the pile.
MYSTERY REGULAR Tables 2/2/2: The first card up on the discard pile each hand is what you will need
in your initial meld. So if the first card is a 4, then you will need 4s in your initial meld. If a black 3 is the first card
up, you will meld 4s in its place. If a wild is turned up, the first card needed in initial meld will be the next card turned
up. Please type first card you need to meld each hand. You may pick up the pile.
MYSTERY NTC Tables 2/2/1: The
first card up on the discard pile each hand is what you will need in your initial meld. So if the first card is a 4, then
you will need 4s in your initial meld. If a black 3 is the first card, you will meld 4s in its place. If a wild is turned
up, the first card needed in initial meld will be the next card turned up. Please type first card you need to meld each hand.
One canasta to go out. You cannot pick up the pile.
NASTA THAT Tables 2/2/2: Before you start each hand, you must
type at the table what your opponent must canasta before they can go out. You can meld and make canastas at anytime, but you
must canasta what your opponent has picked for you before you can go out. You may pick up the pile.
NASTA THAT NTC
Tables 2/2/1 Before you start each hand, you must type at the table what your opponent must canasta before they can go out.
You can meld and make canastas at anytime, but you must canasta what your opponent has picked for you before you can go out.
One canasta to go out. You cannot pick up the pile.
NAZ'S FIREBALL NTC (Table 2/2/1) NTC If either player gets a red canasta of any sort they get an automatic
win and game will be cancelled. If you get a red canasta STOP ALL PLAY,NOTIFY THE TD. If you discard you lose the auto win
and must complete the game.
NEXT UP Tables 2/2/2: You may meld anything at anytime, but canastas must be made in order starting with 4's. Once
4's are put to canasta by either player, then 5's may be put to canasta by either player. Onces 5's have been put to canasta,
then 6's etc. You cannot skip any numbers, or canasta a previous number. You may pick up the pile.
NEXT UP NTC
Tables 2/2/1: You may meld anything at anytime, but canastas must be made in order starting with 4's. Once 4's are put to
canasta by either team, then 5's may be put to canasta by either team. Onces 5's have been put to canasta, then 6's etc. You
cannot skip any numbers, or canasta a previous number. You cannot pick up the pile.
NIGHT OUT TABLES 2/2/1, In this game it takes Queens and Aces being melded to be able to go out. You can
make as many canastas as you wish but you must have Queens and Aces melded in order to go out. You may NOT touch the pile.
NO MEN ALLOWED NPU Tables 2/2/2: You cannot meld or canasta the Jacks or Kings. Jokers cannot be seen on the table
at any time, they must go straight to your canastas. You can not pick up or freeze the pile.
NO MEN ALLOWED NTC
Tables 2/2/1: You cannot meld or canasta the Jacks or Kings. Jokers cannot be seen on the table at any time, they must go
straight to your canastas. One canasta to go out. You cannot pick up or freeze the pile.
NO MIDDLE LINE Tables 2/2/2:
You cannot meld or canasta the middle line (7, 8, 9, 10.) These are for discard only. You may pick up the pile.
NO
MIDDLE LINE CUT Tables 2/2/1: You cannot meld or canasta the middle line (7, 8, 9, 10.) These are for discard only. You may
pick up the pile.
NO MIDDLE LINE NTC Tables 2/2/1: You cannot meld or canasta the middle line (7, 8, 9, 10.)
These are for discard only. You cannot pick up the pile.
NO ACES, NO OUT Tables 2/2/2: You can never meld Aces and
they can only be used for discards. You cannot go out. You may pick up the pile.
NO ACES NO OUT NPU Tables 2/2/2:
You cannot meld or canasta aces. They are for discard only. You may not go out. All the cards in the deck must be used. No
picking up the pile.
NO NO Tables 2/2/2: You cannot pick up the pile and you can not go out. All the cards in the
draw pile must be used.
NTC Tables 2/2/1: One canasta to go out. You cannot pick up the pile.
NTC W/5'S Tables
2/2/1: You must meld with 5s in your intitial meld each hand. You can not pick up the pile.
NTC REG Tables 2/2/2:
Two canastas to go out. You cannot pick up the pile.
OVER THE TOP NPU CUT Tables 2/2/1: You must have at least one
more canasta than your opponent to go out. You may not pick up the pile.
RED RED ROSE (Table 2/2/1)*NO PU* Must have
1 RED canasta to go out. You may make as many blacks as u like. Placing wilds on a Red canasta WILL turn it black, and you
WILL NOT be able to go out.
REGULAR CANASTA Tables 2/2/2: Two canastas to go out. Rest is regular.
ROYAL FLUSH
Tables 2/2/2: You may meld anything you want at any time, but in order to go out, you must first meld 10s, Jacks, Queens,
Kings and Aces. You may make Canastas out of anything you want. You may pick up the pile.
ROYAL FLUSH NTC Tables
2/2/1: You may meld anything you want at any time, but in order to go out, you must first meld 10s, Jacks, Queens, Kings and
Aces. You may make Canasta's out of anything you want. One canasta to go out. You cannot pick up pile.
ROYAL ROULETTE
Tables 2/2/2: First hand your first canasta must be Aces. Second hand your first canasta must be Kings. Third hand your first
canasta must be Queens. Fourth hand your first Canasta must be Jacks. Fifth hand you start over with Aces. You can meld anything
you want, but no other Canastas until you make the first required canasta. You may pick up the pile.
ROYAL ROULETTE NTC
Tables 2/2/1: First hand your first canasta must be Aces. Second hand your first canasta must be Kings. Third hand your first
canasta must be Queens. Fourth hand your first Canasta must be Jacks. Fifth hand you start over with Aces. You can meld anything
you want, but no other Canastas until you make the first required canasta. One canasta to go out. You cannot pick up pile.
SAFE SEX NTC Tables 2/2/1: You may meld anything you want but you must have both 6s and 9s melded before you
make canastas. You may use wilds and meld at any time. You cannot meld 6s or 9s straight from hand to a canasta. One canasta
to go out. You cannot pick up the pile.
SEX ON THE BEACH Tables 2/2/2: You may meld anything you want but you must
have both 6s and 9s melded to the table in order to make canastas. You may use wilds and meld at any time. Just no canastas
until the 6 and 9 are melded to the table. You cannot meld 6s or 9s straight from hand to a canasta. You may pick up the pile.
SEX ON THE BEACH CUT Tables 2/2/1: You may meld anything you want but you must have both 6s and 9s melded to the table
in order to make canastas. You may use wilds and meld at any time. Just no canastas until the 6 and 9 are melded to the table.
You cannot meld 6s or 9s straight from hand to a canasta. One canasta to go out. You may pick up the pile.
SEXY ACES
Tables 2/2/2: There are two rules in this tourney. First rule, you must have Aces in your initial meld each hand. Second rule,
6s and 9s must be on the table before making any canastas. You may pick up the pile.
SEXY ACES NTC Tables 2/2/1:
There are two rules in this tourney. First rule, you must have Aces in your initial meld each hand. Second rule, 6s and 9s
must be on the table before making any canastas. One canasta to go out. You cannot pick up the pile.
SHYS & JULES PYRAMIDS (Table 2,2,2) NO TOUCHING THE PILE.YOUR INITIAL MELD MUST CONSIST OF ACES, 10S AND 6S...NOTHING
ELSE...THEN YOU MAY MELD 9S BY THEMSELVES...THEN 8S BY THEMSELVES...THEN 7S BY THEMSELVES...ONCE YOU HAVE YOUR PYRAMID...YOU
MAY CANASTA AND GO OUT !
STARS 2/2/2 NPU Only cards you may meld is 4s 6s 7s 8s Queens and Aces, creating a star...Once you have your star
melded you may make canastas and go out.
STEPS 2-2-1 NPU Your initial meld first hand must contain 4s...Next hand
5s...Next hand 6s and so on until someone wins the game...Should you get to ACES start back over at 4s.
SWEET 16 Tables
2/2/2: You must have 6s and 10s melded to the table before you make any canastas. You may make canastas of any cards, BUT
If you make canastas of 6s and 10s at the same time, you yell Sweet 16 which will stop your opponent from making any canastas/or
more canastas that hand. You may pick up the pile.
SWEET 16 NTC Tables 2/2/1: You must have 6s and 10s melded
to the table before you make any canastas. You may make canastas of any cards, BUT If you make canastas of 6s and 10s at the
same time, you yell Sweet 16 which will stop your opponent from making any canastas/or more canastas that hand. One canasta
to go out. You cannot pick up pile.
TOLL BOOTH Table 2/2/2: Each player starts at the first toll with 4s. To get through
that toll you must have 4s in your initial meld. No 4s, no toll and you stay at 4s until you can pay the toll. Once the toll
is paid, advance to the next card in the sequence, same rules apply. Be sure to post your toll at the beginning of each hand.
If you meld and did not pay toll you will be dqd. You may pick up the pile.
TOLL BOOTH NTC Table 2/2/1: Each
player starts at the first toll with 4s. To get through that toll you must have 4s in your initial meld. No 4s, no toll and
you stay at 4s until you can pay the toll. Once the toll is paid, advance to the next card in the sequence, same rules apply.
Be sure to post your toll at the beginning of each hand. If you meld and did not pay toll you will be dqd. One canasta to
go out. You cannot pick up the pile.
TOPHAT 2/2/1 NPU Only cards you are allowed to meld are 5s 6s 8s 9s 10s kings and aces...All other cards are discards...You
may make canastas at any time but may NOT go out until you have your tophat built.
WILD 69 Tables 2/2/2: No special
rules other than if you make a red canasta out of 6s or 9s you win automatically. You may pick up the pile.
WILD 69 NTC
Tables 2/2/1: No special rules other than if you make a red canasta out of 6s or 9s you win automatically. You cannot pick
up pile.
WORKING 9 TO 5 Tables 2/2/2: You may meld and canasta anything that you like. However, before going out you
must have a canasta in both 9s and 5s. You may pick up the pile.
WORKING 9 TO 5 NPU Tables 2/2/2: You may meld and
canasta anything that you like. However, before going out you must have a canasta in both 9s and 5s. You cannot pick up the
pile.
X MARKS THE SPOT Tables are 2/2/2 You can only meld and canasta the 4 6 9 J A and can only make canastas once
they are all melded.This is no touch no freeze.Angels lets see which of you can be the first to Mark the Spot with the X.
911 Tables 2/2/2: The 9s and Aces have to hit the table first. They must be melded at the same time and you can use
wilds and other cards with that. You may pick up the pile.
911 CUT Tables 2/2/1: The 9s and Aces have to hit the table
first. They must be melded at the same time and you can use wilds and other cards with that. One canasta to go out. You may
pick up the pile.
9 BALL (2-2-1) NPU MUST HAVE 9S IN INITIAL MELD. 1 CANASTA TO GO OUT. IF YOU GET A RED CANASTA IN
9S ITS AN AUTO WIN.
7 BRIDES FOR 7 BROTHERS Tables 2/2/2: You must canasta both jacks and queens before you may go
out. You may meld and canasta anything you like but can not go out until you have a canasta in both jacks and queens. You
may pick up the pile.
7 - UP NASTA Tables 2/2/2: You must meld 7S first and all your canastas must be higher than
7. You may meld other cards with 7s. You may pick up the pile.
7 UP NASTA NPU CUT Tables 2-2-1 You must meld 7S first and all your canastas must be higher than 7. You may meld
other cards with 7s. One canasta to go out. You cannot pick up pile.
COUNTRY'S 57 CHEVY NPU CUT Table
2/2/1: You must have both 5s and 7s melded to the table before you make any canastas. One canasta to go out. You cannot pick
up the pile.
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